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Black It+2 by DLE

Black It+2 - -BLACK IT- - M GREETS FLY TO: ARCOSS ACCEPT AVANT J - DIGITAL EXORCISM PROUDLY PRESENTS -BLACK IT- +2 TRAINED BY DR.DOOM INTRO CODE+GFX BY MEGABRAIN/XENON MUSIC BY BORDEAUX/EXCESS (EXCL.) - ALL THAT CAN GO WRONG WILL GO WRONG!! BLACK IT WAS SUPPLIED BY FUNXILLA AND +2 TRAINED BY DR.DOOM GREETS FLY TO: ARCOSS ACCEPT AVANTGARDE AMNESIA APLHAFLIGHT GENLOG POWERAGE NONAME COMMO LEPSI REFLEX MEGASTYLE PANIC MAYHEM AVALON FOCUS SCS+TRC AND ALL FORGOTTEN ONES... SIGNED: 'DR.DOOM' - - -CODING,GFX AND IDEA BY MEGABRAIN/XENON- - LEVEL COMPLETEDPOINTSL J: 0X *SIMEBONUS:X L0> * 100FAME OVERL &GET READYL >ENERGY OVERDOSEL "TIME OUT/ VLEVEL/ A - CONGRATULATIONSL - YOU MADE IT TO PLACE 01 THIS TIME!/ - ENTER YOUR NAME: - IDEA AND PROGRAMING BY FRANK REINECKE MUSIC & ADD. CODING BY MATTHIAS HARTUNG - GRAPHICS BY ROMAN HARNEIT - PRESS FIRE TO START - 0A&BCDDCBAAB AJBB AJBA - L :B L A C K I TP F - TRAINED BY DR.DOOM! - INFINITE LIVES (Y/N) - INFINITE TIME (Y/N) -

Black It+2 by DLE

Black It+2KH READY. -

Capture2 Preview by DLE

Capture2 Preview - -CAPTURE 2 PRV- - AVANTGARDE AFL'70 DYTEC GENLOG POW I - HIH XIXM[/^^^^JKJL - DIGITAL EXORCISM PROUDLY PRESENTS -CAPTURE 2 PRV- BROUGHT TO YOU BY DR.DOOM INTRO CODE+GFX BY MEGABRAIN /XENON MUSIC BY ??? - CAPTURE 2 PREVIEW WAS SUPPLIED BY FUNXILLA AND BROUGHT TO YOU BY DR.DOOM GREETS FLY OUT TO THE FOLLOWING COOL ONES: ARCOSS AVANTGARDE AFL'70 DYTEC GENLOG POWERAGE TIDE LEPSI KEEN ACID NO NAME PANIC ROLE INTRUDERS AVALON EVER THOUGHT ABOUT PRESSING THAT LONG ONE?? MUST DASH !! DR.DOOM '95 - - -CODING,GFX AND IDEA BY MEGABRAIN/XENON- - JKLMNOXVPQR STU VWXYZ[ -

Dungeon Warriors+ by DLE

Dungeon Warriors+ - DIGITA - C) 1995 BY CP.VERLAG... TRAINED - DIGITAL EXORCISM PROUDLY PRESENTS... -DUNGEON WARRIORS- TRAINED BY DR.DOOM INTRO MUSIC BY O. BLASNIK INTRO CODE+GFX BY MEGABRAIN /XENON - - -CODING,GFX AND IDEA BY MEGABRAIN/XENON- - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - GGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - PYTZX[T/J]]L^ _0 K - CODED BY VICTOR BR0NSTADL J - GRAPHIX BY KURT FLINSTERL J - MUSICS BY BLUES MUZ'T J - (C) 1995 BY CP VERLAG! - CODING BY: VICTOR BR0NSTAD8 - GRAPHICS BY: KURT FLINSTER - MUSICS BY BLUES MUZ' - :BEST WARRIORS:4 - WINGER 100 BEDBUG 150 SNAKEL 6250 STALKER 3L0VDRUIDL F4L0&WARRIOR 2L0 - DUNGEON WARRIORS!PRESS FIRE!ENTER YOUR NAME PLAYER( - PLAYER DUNGEON: 00 - COMMODORE 64 RULES L! KO - ON'T KILL THIS MEMORY L^F - DUNGEON WARRIORS - CRACKED BY DR.DOOM - INFINITE LIVES PLAYER 1+2 (Y/N)$ -

Dungeon Warriors+ by DLE

Dungeon Warriors+EXAMPLE BEDBUGS HAVE TO BE HIT TWO TIMES AND SNAKES HAVE TO BE HIT THREE TIMES. YOU CAN USE THE DOORS TO ESCAPE OR JUST USE THEM AS SOME KIND OF TRANSPORTER. IT'S JUST A MATTER OF FACT IF THE DOORS ARE OPEN OR CLOSED. A DOOR IS OPEN WHENEVER YOU SEE A FLASHING ARROW RIGHT NEXT TO THE DOOR. THIS WILL OF COURSE HAPPEN BY RANDOM. WHEN YOU START A GAME OF WHENEVER YOU - INTROCODE BY VICTOR BR0NSTAD - CASTLE-GRAPHIC AND CHARSETS BY - KURT FLINSTER! - INTRO-MUSIC BY BLUES MUZ'! - - CRACKED BY DR.DOOM /DLE!! CODING BY VICTOR BR0NSTAD, GRAPHICS BY KURT FLINSTER, ALL MUSICS BY BLUES MUZ' (C) COPYRIGHT 1995 BY CP VERLAG! HOLD DOWN THE RUN/STOP KEY TO STOP THIS SCROLL! SPACE TO QUIT THIS INTRO ! INSTRUCTIONS COMING UP!! ------------------------ IN THE GAME-MENU PRESS FIREBUTTON PORT ONE TO ACTIVATE ONE PLAYER MODE. TO ACTIVATE TWO PLAYER MODE PRESS FIREBUTTON IN PORT TWO. PRESS 'Q' TO QUIT A GAME. TO PAUSE A GAME PRESS 'RUN/STOP'. TO DEACTIVATE PAUSE-MODE PRESS FIREBUTTON IN PORT ONE OR TWO. WHILST PLAYING THE GAME YOU ALWAYS HAVE TO MAKE SURE THAT YOUR PLAYER DOESN'T RUN OUT OF ENERGY. EACH TIME YOU RUN OUT OF ENERGY YOU WILL DIE! WHENEVER YOU KILL AN ENEMY YOUR ENERGY WILL INCREASE. FURTHERMORE YOU WILL AUTOMATICALLY GET A SYMBOL FOR EVERY KILLED ENEMY (SHOWN RIGHT NEXT TO YOUR BASE). EVERY ENEMY GOT HIS OWN KIND OF SYMBOL. COLLECT FOUR THE SAME SYMBOLS TO GAIN EXTRA POINTS: KILL FOUR WINGERS IN A ROW TO GAIN 1.000 EXTRA POINTS KILL FOUR BEDBUGS IN A ROW TO GAIN 1.500 EXTRA POINTS KILL FOUR SNAKES IN A ROW TO GAIN 2.000 EXTRA POINTS WHENEVER YOU DIE YOU WILL LOSE THE SYMBOLS YOU COLLECTED SO FAR. IF PLAYER ONE KILLS PLAYER TWO (OR THE OTHER WAY AROUND) YOU WILL GET 2.000 EXTRA POINTS EACH TIME YOU GOT 50.000 POINTS ONE EXTRA LIFE WILL BE ADDED. TO KILL SOME SPECIAL TARGETS YOU NEED TO HIT THEM MORE THAN ONLY ONE TIME. FOREXAMPLE BEDBUGS HAVE TO BE HIT TWO TIMES AND SNAKES HAVE TO BE HIT THREE TIMES. YOU CAN USE THE DOORS TO ESCAPE OR JUST USE THEM AS SOME KIND OF TRANSPORTER. IT'S JUST A MATTER OF FACT IF THE DOORS ARE OPEN OR CLOSED. A DOOR IS OPEN WHENEVER YOU SEE A FLASHING ARROW RIGHT NEXT TO THE DOOR. THIS WILL OF COURSE HAPPEN BY RANDOM. WHEN YOU START A GAME OF WHENEVER YOU LOST A LIFE YOU GOT 10 SECONDS TO LEAVE YOUR BASE. IF YOU DON'T LEAVE YOUR BASE WITHIN THOSE 10 SECONDS YOU WILL LEAVE THE BASE AUTOMATICALLY. AT THE END OF A LEVEL WE MIGHT COME UP WITH A SURPRISE FOR THE PLAYER(S)!! BUT YOU WILL FIND OUT ON YOUR OWN... NOW HAVE FUN PLAYING THIS NICE GAME! THANKS TO THE PROGRAMMERS OF 'WIZARD OF WOR' AND 'JAN SCHRADER' FOR THE INSPIRATION TO THIS GAME! -

Fastball Preview+ by DLE

Fastball Preview+ - -FASTBALL PREVIEW- - COSS MOTIV8 EXCESS ANGRY GENLOG NON L - [^_^ ^_^ ##[[BCBCBCBCBCBCBCBC - -DIGITAL EXORCISM- PROUDLY PRESENTS.. -FASTBALL PREVIEW- +TRAINED BY DR.DOOM INTROCODE+GFX BY MEGABRAIN/XENON MUSIC BY MANIACS OF NOISE!! - YOUR PERSONAL GODS ARE BACK ONES MORE! THIS TIME WE BRING YOU ..FASTBALL PREVIEW.. +TRAINED BY DR.DOOM THANX TO SPLATTERHEAD FOR THE ORIGINAL.. THE FOLLOWING GROUPS MAY KISS OUR FEET: SYSTEM ALTANTIS ALPHAFLIGHT AVANTGARDE ARCOSS MOTIV8 EXCESS ANGRY GENLOG NONAME LAXITY PLUSH HARDCORE AND ONSLAUGHT TDR COMMO BAM REACT SUCCES AND TRC FOCUS DEMONIX POWERAGE AMNESIA MAYHEM SLASH DESIGNS PANIC LEPSI DEV. ROLE JABOLE ALBION ACRISE AND NOMORE! - - -CODING,GFX AND IDEA BY MEGABRAIN/XENON- - /D]H]L]P]T]X]/] ]$](],]0]4]8]<] - ENTER YOUR NAME(MAX.10): - FASTBALL PREVIEW - TRAINED BY DR.DOOM - INFINITE LIVES (Y/N) -

Flagmania Preview by DLE

Flagmania PreviewKH - - - - - - - - - - - - - - - - ZZZ[[/////]]^^^^^^__ !"" - THIS LITTLE PROGGY INCLUDES THE MUSIC FROM THE GAME * FLAGMANIA * RIPPED BY DR.DOOM OF DLE -

Flagmania Preview by DLE

Flagmania Preview - MUSIC BY BRIAN OF GRAFITY - SM... WE SHAKE HANDS WIT K - DIGITAL EXORCISM PROUDLY PRESENTS... -FLAGMANIA PREVIEW- INTROCODE+GFX BY MEGABRAIN OF XENON MUSIC BY BRIAN OF GRAFITY DIGITAL EXORCISM IN THE YEAR OF 1995 - VERY SLOWLY I DIG THRU THE DIRT TRYING TO GET CLOSER TO THE TOWER OF TRUTH.... I MUST PAY FOR MY SINS.. I MUST SUFFER FOR THE SHITTY DEEDS I'VE DONE. I MUST... DIGITAL EXORCISM IS BACK ONES MORE.. TODAY WITH ANOTHER PREVIEW CALLED: FLAGMANIA PRV.. IT WAS SUPPLIED BY BIZARRE OF HCON AND INTROLINKED BY DR.DOOM OF DIGITAL EXORCISM... WE SHAKE HANDS WITH: XENON ALPHAFLIGHT CHROMANCE MAYHEM AVANTGARDE ARCOSS BRONX SCS+TRC HARDCORE AND ONSLAUGHT AVALON SCEPTIC AND ALL FORGOTTEN ONES.. - - -CODING,GFX AND IDEA BY MEGABRAIN/XENON- - GGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - >PREVIEW VERSION - A GAME BY ACCURACY ARTS - CODE AND GRAPHICS BY UFUK METIN - AUDIO BY MURAT OKTAY - IDEA BY BARAN DENIZ BEYIN - PRESS FIRE TO START!A - LEVEL:00 FLAGS:00 SCORE:X0* TIME:60 ] - .* B BEECCEE NE * - F*L FBP ZD B BLERBE * - F*$B2 B BEBEBE * - J*A$E. B BEBEBE * - F*PBF PB2EBB EBEBE * - F*L FBP ZD B BL RB * - F*$B2 B B B B * - F*P FCX *B B B B * - F*PBF PBN BBL ZB B * - HI AND WELCOME TOL. - -=> FLAGMANIA THE PREVIEW VERSION <=-A - THIS GAME WILL INCLUDE ABOUT 50 LEVELS.AND OFCOURSE AN IMPROVED CODE. WATCH OUTFOR UPCOMING GAMES FROM ACCURACY ARTS. - ACCURACY ARTS IS SEARCHING FOR TALENTEDGRAPHIC ARTISTS. WRITE TO:A - :ANKARA-TURKIYEA -

Guesser by DLE

Guesser P - - - R - K - J - - - R - - BY CALYPSO /AMN/AFL AND CHARS B - - DIGITAL EXORCISM ARE BACK AGAIN!! THIS TIME WE BRING YOU -GUESSER- BY LEPSI DEV. (C) 1995 CP VERLAG.. ALL WORK DONE BY DR.DOOM AND ORIGINAL PROVIDED BY PLATOON... INTRO CODE AND NTSC FIXING BY CALYPSO /AMN/AFL AND CHARS BY PHOBOS! STAY PHONKIE! - MIROSLAW ZIELINSKI GRAPHICS - SEBASTIAN BORKOWSKI MUSIC - WOJCIECH WARDYNSKI A GAME PRODUCEDBY LEPSI DEVELOPMENTS COPYRIGHT 1995 BY CP VERLAG PRESS SPACE THEN STARTQ - CDCDCDCDJKJMPRPR CDCDJKJMU_U_U_U_ - APHPE BPEPOF! BPE VZ - AFFTGFI APLPQF" APL - ECDCDCDCDJKJMPRPR CDCDJKJMU_U_U_U_ -

Hangman by DLE

Hangman - -HANGMAN 1.0- - OU BY DR.DOOM OF THE GROUP ABOVE.. THA - ' ' - DIGITAL EXORCISM PROUDLY PRESENTS -HANGMAN 1.0- ALL WORK BY DR.DOOM INTRO CODE+GFX BY MEGABRAIN /XENON INTRO MUSIC BY JEFF! - HANGMAN WAS BROUGHT TO YOU BY DR.DOOM OF THE GROUP ABOVE.. THANX TO SPLATTERHEAD /SCS+TRC FOR THE ORIGINAL GAME.. NO TIME FOR ANY GREETS, SO CUL8R! - - -CODING,GFX AND IDEA BY MEGABRAIN/XENON- - WELCOME TO HANGMAN - (C) SECTECHDESIGNS 1995 - RAYMOND LUYTENGRAPHICS: <. - JORGO VAN OSCHMUSIC: 0. - PASCAL VAN LOOSBROEK - PRESS SPACE TO PLAYA - WRONG ANSWER DUDE! - CORRECT! NOW TRY ANOTHER ONE! - 2THIS LETTER:( VWORD:L0 - TIME: 05USED LETTERS: -